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AI Insights · Timothy · October 2025

Q3 2025 Performance of Top Racing Games in the Netherlands

Explore the performance trends of the top 5 racing games in the Netherlands during Q3 2025, with insights from Sensor Tower.

Q3 2025 Performance of Top Racing Games in the Netherlands

In the third quarter of 2025, the racing games genre on a unified platform in the Netherlands showed varied performance across the top five titles. The data, provided by Sensor Tower, highlights trends in weekly downloads, revenue, and active users.

CSR 2 - Realistic Drag Racing from Zynga Inc. saw an increase in weekly revenue, reaching a peak of approximately $9.3K in mid-August. Weekly downloads experienced a decline towards the end of the quarter, starting from around 1K in late July to 672 by the end of September. Active users, however, remained relatively stable, hovering around 6K throughout the quarter.

Pocket Champs PVP Racing Games by MADBOX saw a notable increase in weekly revenue, with peaks over $6K in early August. Downloads peaked at nearly 2.7K in August and then tapered off, ending at 1.2K in September. Active users showed a significant rise, reaching over 15K in early September, before settling around 12K towards the end of the quarter.

Real Racing 3: Car Race Game by Electronic Arts experienced a steady weekly revenue, peaking at about $4K in late September. Downloads remained consistent, with a slight increase to 1.9K mid-September. Active users showed a steady rise, ending the quarter at over 17K.

Need for Speed No Limits Game also from Electronic Arts had a moderate weekly revenue trend, peaking at around $3K in late July. Downloads fluctuated, reaching a high of 1.4K in early September. Active users, however, showed a decline, starting from 1.8K in late July to just over 500 by the end of the quarter.

Lastly, Mario Kart Tour by Nintendo Co., Ltd. showed a stable revenue trend, with peaks in late August around $2.6K. Downloads saw a peak of over 2K in late July, followed by a decline to 1.1K by September's end. Active users peaked at over 17K in mid-August before ending the quarter at approximately 12.6K.

These insights reflect the dynamic nature of the gaming market in the Netherlands, with more detailed analytics available through Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025